Win the Duel Before It Starts.
The matchup codex for the Grand Olympiad. Beat-by-beat game plans, full loadouts and a live win-rate read for every class pairing across all four arenas — so you walk into the stadium already knowing how it ends.
Build Guides
Reusable class builds — gear, dyes, enchants, skills and shortcut bars — each tuned against the matchups it answers.
Matchup Explorer
Pick you and your opponent. Read the win-rate across every arena, then drop into a beat-by-beat plan with an editable timeline.
Database
The High Five compendium — classes, skills, items, augments and arena terrain, cross-linked to the guides that use them.
Trending Build Guides
The Four Arenas
Four pillars to juke a chaser around. Kiters break melee tracking and reset the gap at will.
Open ground, no cover. Nowhere to make separation — it's a footrace, and that's the kiter's nightmare.
Two chained obstacles, one with a castable gap. Burst in the open, then peel behind a chain to reset.
A central fountain ringed by pillars. Light cover for the versatile, mobile classes to keep kiting.
Browse by Class
Wrote the book on a matchup? Publish it.
Open the planner, build your variants and arena sub-variants, lay out the loadout and the beat-by-beat plan, then publish it to the codex for everyone facing that fight.